Journey Review
2012ThatgamecompanyGame
Anonymous multiplayer with no chat, no names and no ranking, which is exactly why the company means something.
| Category | Critic | Users |
|---|---|---|
| Difficulty to make | Good | |
| Visuals | Great | |
| Story | Great | |
| Gameplay | Good | |
| Overall | Great |
Two hours long, no dialogue, no names, and it still lands harder than most forty-hour epics. Thatgamecompany's trick is anonymous multiplayer: another player drops into your desert with no username, no voice chat and no way to communicate beyond a chirp, and the absence of tools is exactly what makes cooperation feel meant. You cannot insult them, trade with them or rank them, so the only thing left is company. The sand rendering is the technical centerpiece, a shifting surface that catches light like water and turns a downhill slide into the most purely pleasurable movement of its console generation.
Austin Wintory's score tracks your progress rather than the clock, swelling when the game wants awe and thinning to almost nothing on the mountain. Mechanically it is slight, a scarf-length jump and a call button, and anyone wanting friction will bounce off it in ten minutes. But the shape is deliberate, and the credits, which finally name the strangers who walked with you, do work no cutscene could.
Journey at a glance
Official site- Platforms
- PS3, PS4, PC, iOS
- Developer
- Thatgamecompany
- Year
- 2012
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