Jak II Review
2003Naughty DogGame
A studio burning down its own mascot and rebuilding him as an armed fugitive, at a difficulty that punishes you for turning up.
| Category | Critic | Users |
|---|---|---|
| Difficulty to make | Great | |
| Visuals | Great | |
| Story | Good | |
| Gameplay | Good | |
| Overall | Good |
The tonal swerve is the famous part. Jak arrives mute and furious after two years of torture, the pastel world is replaced by a grimy authoritarian city, and Daxter's jokes now land against a backdrop of secret police. Underneath that, the design changes are bigger than the makeover. Haven City is a genuine open hub with traffic and hover vehicles, gunplay arrives with four distinct weapons, and the dark eco transformations give combat a risk and reward layer the first game had no room for.
Where it falls down is pacing and mercy. Missions are long, checkpoints are rare, and several of them chain a driving section to a shooting section to a platforming section with a single failure state across the whole run, so one mistake in minute nine sends you back to minute zero. The city traffic will also kill you constantly in ways that read as noise rather than challenge. It is ambitious, it is memorable, and it is exhausting in stretches nobody would design that way now.
Jak II at a glance
- Platforms
- PlayStation 2
- Developer
- Naughty Dog
- Hours played
- 19
- Year
- 2003
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