Heroes of the Storm Review
2015Blizzard EntertainmentGame
The team fight game that abolished last hitting and item shops, and got punished by the market for being easier to love.
| Category | Critic | Users |
|---|---|---|
| Difficulty to make | Great | |
| Visuals | Great | |
| Story | Weak | |
| Gameplay | Good | |
| Overall | Good |
Everything difficult about the genre was deliberately removed. Experience is shared across the team, so no one gets to be twenty minutes ahead of a teammate, there is no gold and no item shop, and talents replace builds. What that leaves is a game entirely about grouping up and fighting over map objectives, which arrive on a timer and genuinely decide matches. It plays fast, matches finish in twenty minutes, and the roster raiding three decades of Blizzard characters is a fan service masterstroke, with each map carrying its own win condition rather than being a reskin of the last.
The cost of that clarity is real: removing the individual economy also removes the space for one player to carry a losing team, so a bad match is decided early and cannot be rescued. That, plus a crowded market and a late arrival, kept the audience small. Blizzard scaled the team back at the end of 2018 and cancelled its professional leagues with almost no warning, which was a poor way to treat the people who had stayed.
Heroes of the Storm at a glance
Official site- Platforms
- PC, macOS
- Developer
- Blizzard Entertainment
- Hours played
- 70
- Year
- 2015
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