Hearthstone Review
2014Blizzard EntertainmentGame
The card game that worked out how much rules complexity you can delete before the strategy goes with it.
| Category | Critic | Users |
|---|---|---|
| Difficulty to make | Great | |
| Visuals | Great | |
| Story | Average | |
| Gameplay | Great | |
| Overall | Average |
The insight was subtraction. No instants, no blocking, no land draw, no responding on your opponent's turn: you get one more mana crystal every round and a board that resolves left to right, and that is nearly the whole rulebook. What is left is a game of tempo and board position that a newcomer can follow in one match and a professional can still be wrong about in year ten. The tactile presentation deserves as much credit as the rules, because cards that thump and boards you can poke at made a digital card game feel like an object rather than a spreadsheet.
Battlegrounds later proved the engine could host a genuinely different game. The long term problems are the ones every collectible game runs into and this one runs into harder: power creep makes old sets unplayable, rotation destroys collections you paid for, and the cost of entering a competitive format from scratch is steep enough that most new players either spend or lose. Elegant design, exhausting economy.
Hearthstone at a glance
Official site- Platforms
- PC, macOS, iOS, Android
- Developer
- Blizzard Entertainment
- Hours played
- 300
- Year
- 2014
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