Grand Theft Auto: Vice City Review
2002Rockstar NorthGame
The best soundtrack and sharpest style in the series, wrapped around mechanics that have aged the worst.
| Category | Critic | Users |
|---|---|---|
| Difficulty to make | Good | |
| Visuals | Good | |
| Story | Great | |
| Gameplay | Good | |
| Overall | Good |
Vice City is the series' best mood piece and its creakiest game. The 1986 setting does enormous work: pastel suits, Flash FM, helicopters over neon, and a Tommy Vercetti arc that lifts liberally from Scarface and De Palma yet lands as its own power fantasy, which is why story runs a tier ahead of everything else here. The problem is what is under the vibe.
Built in roughly a year on GTA III's bones, it inherits every one of that game's frictions: mushy auto-aim gunfights, missions failed by one clipped pedestrian, and a protagonist who famously cannot swim in a city built on water. Property acquisition was a smart addition and the bike handling still feels great, but moment to moment this is GTA III with better sunglasses. As a cultural artifact it is an S. As a thing you replay in 2026, B is honest.
Grand Theft Auto: Vice City at a glance
Official site- Platforms
- PS2, Xbox, PC
- Developer
- Rockstar North
- Year
- 2002
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