Grand Theft Auto: Vice City artwork

Grand Theft Auto: Vice City Review

2002Rockstar NorthGame

The best soundtrack and sharpest style in the series, wrapped around mechanics that have aged the worst.

CriticGood
Users8.0 out of 10

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Difficulty to makeGood
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StoryGreat
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Vice City is the series' best mood piece and its creakiest game. The 1986 setting does enormous work: pastel suits, Flash FM, helicopters over neon, and a Tommy Vercetti arc that lifts liberally from Scarface and De Palma yet lands as its own power fantasy, which is why story runs a tier ahead of everything else here. The problem is what is under the vibe.

Built in roughly a year on GTA III's bones, it inherits every one of that game's frictions: mushy auto-aim gunfights, missions failed by one clipped pedestrian, and a protagonist who famously cannot swim in a city built on water. Property acquisition was a smart addition and the bike handling still feels great, but moment to moment this is GTA III with better sunglasses. As a cultural artifact it is an S. As a thing you replay in 2026, B is honest.

Reviewed Sep 7, 2026 · Last verified Sep 7, 2026 · How we grade

Grand Theft Auto: Vice City at a glance

Official site
Platforms
PS2, Xbox, PC
Developer
Rockstar North
Year
2002

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