Fortnite Review
2017Epic GamesGame
A cooperative base defense game grew a free battle royale mode and swallowed a decade of culture with it.
| Category | Critic | Users |
|---|---|---|
| Difficulty to make | Great | |
| Visuals | Good | |
| Story | Average | |
| Gameplay | Great | |
| Overall | Good |
Fortnite ships in July 2017 as a paid cooperative base defense game, adds a free hundred player mode two months later, and the mode eats the game. Building is what separates it from everything else in the field. Everyone carries a pickaxe, every wall and tree is material, and a duel ends with two players throwing up ramps and towers at a speed that looks like a different sport entirely.
It is the mechanic no competitor chose to copy, and eventually the one that split the audience badly enough that Epic shipped a separate mode without it. The engineering underneath earns the high difficulty grade. One account and one progress bar across consoles, phones and PC at a time when platform holders were refusing to talk to each other, plus a seasonal cadence that has not stopped since.
The criticism is consistent and fair. Save the World, the half people paid for first, was neglected for years and then quietly parked. The store is built to be opened daily by children. Story is a strange axis here, because the narrative is really the live events, a rocket launch and a black hole that turned the servers off for two days, and none of it survives being described afterward. The B is the game and the business counted together.
Fortnite at a glance
- Platforms
- PC, Mac, PS4, Xbox One, Switch, iOS, Android
- Developer
- Epic Games
- Year
- 2017
What’s your grade?
Grade by category
No account needed. Sign in so your grades follow you and count once. · how vote integrity works
Comments
Plain text, 500 characters. Be sharp, not cruel.
No comments yet. Have the first take.