Fire Emblem: Three Houses Review
2019Intelligent SystemsGame
Pick a house, teach the students, then spend the second half fighting the ones you did not choose.
| Category | Critic | Users |
|---|---|---|
| Difficulty to make | Great | |
| Visuals | Good | |
| Story | Great | |
| Gameplay | Great | |
| Overall | Good |
The structure is the achievement. You spend the first half as a teacher, running lessons, choosing what each student trains in and building relationships, and the second half is a continental war in which those students are the soldiers on both sides of the line. Because you chose a house at the start, the people you fight are people you taught, and the game runs three substantially different routes to make sure that lands. Edelgard, Dimitri and Claude each have a coherent political argument, and the writing is unusually willing to leave you unsure which one was right.
The tactical layer is classic Fire Emblem with a flexible class system that lets you build almost anyone into almost anything, and battalions add a positional wrinkle. The costs are the monastery, which becomes a chore of repeated fetch errands and tea parties between chapters, and reused map layouts across routes. Presentation is modest for its hardware. Politically serious and mechanically generous, it is the strongest entry in the series.
Fire Emblem: Three Houses at a glance
Official site- Platforms
- Switch
- Developer
- Intelligent Systems
- Hours played
- 85
- Year
- 2019
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