Final Fantasy XIV: A Realm Reborn artwork

Final Fantasy XIV: A Realm Reborn Review

2013Square EnixGame

The most improbable recovery in the medium: a failed launch destroyed in story, then rebuilt into the genre's best written game.

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The context is the story. The 2010 original was a disaster serious enough to force a public apology and a change of leadership, and rather than patch it Yoshida's team ended the world in a live event and shipped a rebuilt game on the same servers. That alone would be notable. What makes it matter is what came after, because the expansions escalate into a genuinely sustained piece of writing, with Heavensward's religious war and Shadowbringers' inversion of the hero role standing among the best stories in any game.

Mechanically it is a conservative theme park with a job system that lets one character be every class, and dungeon and raid encounters that teach their own vocabulary cleanly. The cost of entry is the honest problem. A Realm Reborn itself is a long, dated stretch of fetch quests that new players must cross before the good material starts, and combat only opens up around level fifty. Patient, generous and enormous.

Reviewed Sep 7, 2026 · Last verified Sep 7, 2026 · How we grade

Final Fantasy XIV: A Realm Reborn at a glance

Official site
Platforms
PC, PS4, PS5, Xbox Series X|S
Developer
Square Enix
Hours played
140
Year
2013

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