Final Fantasy X Review
2001SquareGame
The first fully voiced entry, and a pilgrimage story that turns out to be about a religion built on a lie.
| Category | Critic | Users |
|---|---|---|
| Difficulty to make | Great | |
| Visuals | Great | |
| Story | Great | |
| Gameplay | Great | |
| Overall | Great |
The combat is the quiet revolution. Conditional turn based battle shows you the upcoming turn order on screen and lets you swap party members mid fight without cost, which turns encounters into puzzles about who should act and when rather than menus you hold through. Every character has a role the design actually enforces, so Wakka exists for flying enemies and Lulu for armoured ones, and the sphere grid makes growth a route you plot rather than a number that increments.
The story is stronger than its reputation suggests. Yuna's pilgrimage is a suicide mission dressed as a religious duty, and the reveal about Yevon and the cycle of Sin is a genuinely angry piece of writing about institutional faith. Tidus is the friction point, an irritant for the first ten hours by design, and the infamous laughing scene remains hard to defend out of context. Blitzball is either the best minigame in the series or a wall you never touch again. A landmark that has aged remarkably well.
Final Fantasy X at a glance
Official site- Platforms
- PlayStation 2, PS4, PC, Switch
- Developer
- Square
- Hours played
- 45
- Year
- 2001
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