Final Fantasy X artwork

Final Fantasy X Review

2001SquareGame

The first fully voiced entry, and a pilgrimage story that turns out to be about a religion built on a lie.

CriticGreat
Users9.2 out of 10

Vote your grade

Category grades
CategoryCriticUsers
Difficulty to makeGreat
VisualsGreat
StoryGreat
GameplayGreat
OverallGreat

The combat is the quiet revolution. Conditional turn based battle shows you the upcoming turn order on screen and lets you swap party members mid fight without cost, which turns encounters into puzzles about who should act and when rather than menus you hold through. Every character has a role the design actually enforces, so Wakka exists for flying enemies and Lulu for armoured ones, and the sphere grid makes growth a route you plot rather than a number that increments.

The story is stronger than its reputation suggests. Yuna's pilgrimage is a suicide mission dressed as a religious duty, and the reveal about Yevon and the cycle of Sin is a genuinely angry piece of writing about institutional faith. Tidus is the friction point, an irritant for the first ten hours by design, and the infamous laughing scene remains hard to defend out of context. Blitzball is either the best minigame in the series or a wall you never touch again. A landmark that has aged remarkably well.

Reviewed Sep 7, 2026 · Last verified Sep 7, 2026 · How we grade

Final Fantasy X at a glance

Official site
Platforms
PlayStation 2, PS4, PC, Switch
Developer
Square
Hours played
45
Year
2001

What’s your grade?

Grade by category
Difficulty to make
Visuals
Story
Gameplay

No account needed. Sign in so your grades follow you and count once. · how vote integrity works

Comments

Plain text, 500 characters. Be sharp, not cruel.

0/500

No comments yet. Have the first take.

More games reviews