Final Fantasy Tactics artwork

Final Fantasy Tactics Review

1997SquareGame

A political tragedy about class and church corruption, running on the deepest job system Square ever shipped.

CriticGreat
Users9.2 out of 10

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Two things make it a landmark and they barely overlap. The first is the writing. Ivalice is a place with land disputes, a starving peasantry and a church running a scheme, and Ramza's tragedy is that he does the right thing and history records his best friend as the hero instead. It is genuinely about something, which almost nothing in the genre was. The second is the job system, twenty classes deep, with abilities carried across jobs so that a Ninja with white magic or a Calculator with anything at all becomes a build you invented rather than a build you were handed.

That freedom is also the balance problem. The system is broken open by anyone who looks at it for a weekend, and simultaneously the fixed party fights at Riovanes and Dorter will crush an underprepared save with no way back. The original translation was famously mangled, later fixed. Slow, unforgiving and unmatched in its depth.

Reviewed Sep 7, 2026 · Last verified Sep 7, 2026 · How we grade

Final Fantasy Tactics at a glance

Official site
Platforms
PlayStation, PSP, iOS
Developer
Square
Hours played
48
Year
1997

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