Far Cry 3 artwork

Far Cry 3 Review

2012Ubisoft MontrealGame

The template for every open world checklist since, saved by a fire propagation system and a villain who leaves halfway through.

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Users9.2 out of 10

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This is the game that invented the modern open world shopping list, with towers that reveal map icons and camps you clear to unlock fast travel, and a decade of imitators has made that structure tiresome. It was not tiresome yet, and the reason it worked is systemic. Fire spreads through grass according to wind, so a molotov thrown at the edge of an outpost becomes a plan or a disaster depending on which way the breeze was going, and the animals that wander into your firefights turn a stealth approach into farce with no scripting involved.

Rook Island is dense and genuinely dangerous, and the hunting and crafting loop gives exploration a point. Vaas is the reason people remember it, a coiled, unpredictable performance that towers over the material, and the game makes the mistake of writing him out with a third of the runtime left. What follows is flatter, and the story about a rich tourist becoming a warrior among islanders never resolves the discomfort it keeps poking at.

Reviewed Sep 7, 2026 · Last verified Sep 7, 2026 · How we grade

Far Cry 3 at a glance

Official site
Platforms
PC, PlayStation 3, Xbox 360, PlayStation 4, Xbox One
Developer
Ubisoft Montreal
Hours played
30
Year
2012

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