Fallout 76 Review
2018Bethesda Game StudiosGame
A gorgeous, well-built museum with nobody to talk to, running on netcode that let clients rewrite their own inventories.
| Category | Critic | Users |
|---|---|---|
| Difficulty to make | Good | |
| Visuals | Good | |
| Story | Weak | |
| Gameplay | Avoid | |
| Overall | Avoid |
An engine designed around a single-player pause button, shipped as an always-online multiplayer game, with the human characters removed to make room. That last decision is the fatal one. Appalachia's story arrives entirely through holotapes and terminals, so the world is a beautiful, well-built museum with nobody to talk to, and Bethesda's great strength has always been its quest-giving weirdos. The map is genuinely good, with a distinct Appalachian palette and landmarks worth walking toward, and the CAMP building system is a decent idea poorly served.
Everything else failed. The netcode treated clients as authoritative, so cheaters duplicated items and rewrote inventories at will, and physics bound to frame rate produced every exploit you would predict. Launch bugs were catastrophic in volume rather than severity, quests broke silently, and the collector's edition bag scandal turned a bad launch into a consumer-trust story. Later updates added the characters it needed on day one. The released product was indefensible.
Fallout 76 at a glance
Official site- Platforms
- PC, PS4, Xbox One
- Developer
- Bethesda Game Studios
- Year
- 2018
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