Echo Night Review
1998FromSoftwareGame
A first person ghost story with no combat, which was almost unheard of in 1998.
| Category | Critic | Users |
|---|---|---|
| Difficulty to make | Average | |
| Visuals | Weak | |
| Story | Good | |
| Gameplay | Average | |
| Overall | Average |
It is remarkable mostly for what it refuses. There is no weapon, no health bar in any conventional sense, and no way to fight the hostile spirits beyond turning on a light and getting out of the room. What you do instead is walk a liner frozen at the moment of its disaster, meet ghosts who are still repeating the last thing that mattered to them, and resolve each one by finding an object and returning it to a place.
Some of those small stories land hard, particularly the ones about people who never understood what they were part of, and the accumulating sense of a ship full of unfinished business is genuinely melancholy. The presentation is where it struggles. Even for 1998 the geometry is plain and the textures are muddy, movement is slow, and long stretches consist of walking corridors you have already walked looking for the one interactive object you missed.
Echo Night at a glance
- Platforms
- PlayStation
- Developer
- FromSoftware
- Hours played
- 7
- Year
- 1998
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