Dragon Quest VII Reimagined artwork

Dragon Quest VII Reimagined Review

2026Square EnixGame

Square Enix finally fixes the slowest opening in Dragon Quest, then asks you to repeat one loop for fifty hours.

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The original Dragon Quest VII made you play for something like three hours before your first battle, and the headline change here is that it does not. Estard Island's mystery actually moves, the tablet fragments that restore lost lands start arriving early, and chapters that added nothing, El Ciclo and Grondal among them, are simply gone. What survives is the reason anyone defended this game in the first place: seventy one fragments, each unlocking a self contained island with its own small tragedy, a village cursed into stone or a town that has quietly agreed to lie about what it did.

The vignettes are the best short fiction in the series, and the reworked script and rerecorded score give them more room than the PlayStation version ever could. The art is the other win, a warm diorama style that makes every island look hand built rather than generated. The problem is that the loop underneath is still the loop: arrive, talk, dungeon, boss, restore, repeat, for dozens of hours, with maps too small to reward exploring and a vocation system that only opens up once you are already deep in.

Moonlighting a second vocation is a real addition. A careful, affectionate remake of a game whose shape was always the issue.

Reviewed Sep 16, 2026 · Last verified Sep 16, 2026 · How we grade

Dragon Quest VII Reimagined at a glance

Platforms
Switch, Switch 2, PS5, Xbox Series X|S, PC
Developer
Square Enix
Hours played
58
Year
2026
Release date
2026-02-05

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