Dishonored 2 artwork

Dishonored 2 Review

2016Arkane StudiosGame

The Clockwork Mansion and A Crack in the Slab are the two best levels Arkane has ever built, and possibly anyone has.

CriticGreat
Users9.2 out of 10

Vote your grade

Category grades
CategoryCriticUsers
Difficulty to makeExceptional
VisualsGreat
StoryGood
GameplayExceptional
OverallGreat

Arkane spent this sequel proving what a level can be. The Clockwork Mansion physically reconfigures its rooms at the pull of a lever, and the intended play is to slip inside the walls and watch the machinery move, which turns a mansion into a puzzle box. A Crack in the Slab hands you a device that shifts you between the same house three decades apart, so smashing a window in the past changes what you can walk through in the present.

Nothing else in the genre approaches that ambition. Emily and Corvo carry entirely different toolkits, and Domino chaining four guards into one takedown is the sort of ability that rewrites a whole approach. Karnaca's sun bleached Mediterranean look is a welcome break from the plague grey of the first game. Against it: the story is functional at best, with a usurper villain who never becomes interesting, and the PC version launched with performance so poor it took two months of patches. The chaos system still nudges players toward a stealth run they might not want.

Reviewed Sep 7, 2026 · Last verified Sep 7, 2026 · How we grade

Dishonored 2 at a glance

Official site
Platforms
PC, PlayStation 4, Xbox One
Developer
Arkane Studios
Hours played
28
Year
2016

What’s your grade?

Grade by category
Difficulty to make
Visuals
Story
Gameplay

No account needed. Sign in so your grades follow you and count once. · how vote integrity works

Comments

Plain text, 500 characters. Be sharp, not cruel.

0/500

No comments yet. Have the first take.

More games reviews