Devil May Cry 3: Dante's Awakening Review
2005CapcomGame
The combat system that every character action game since has been quietly copying.
| Category | Critic | Users |
|---|---|---|
| Difficulty to make | Good | |
| Visuals | Good | |
| Story | Great | |
| Gameplay | Exceptional | |
| Overall | Great |
Style switching is the landmark. Giving Dante a set of stances that change what dodging, guarding and shooting even mean, and letting a player specialize or juggle between them, opened a ceiling that fifteen years of imitators have been climbing toward. Layer on swappable weapons with genuinely distinct rhythms and the result is an expressive system rather than a memorized string. The bosses understand the assignment, especially Cerberus as a lesson and Vergil as an examination, and the Vergil fights are the rare case where a story beat and a difficulty spike arrive as the same object.
The writing is pure swagger and works completely, and the sibling rivalry gave the series its only emotional spine. The original North American release is a genuine black mark: the difficulty was shifted up a tier from Japan, so normal was punishing and easy did not exist, and the Special Edition a year later is the version worth owning. The camera fights you constantly.
Devil May Cry 3: Dante's Awakening at a glance
Official site- Platforms
- PS2, PC, PS3, Xbox 360, Nintendo Switch
- Developer
- Capcom
- Hours played
- 22
- Year
- 2005
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