Deus Ex artwork

Deus Ex Review

2000Ion StormGame

The ugliest great game of its decade, and the last word on letting a player solve a level any way they like.

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Users9.2 out of 10

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Difficulty to makeGreat
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GameplayGreat
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Liberty Island teaches the whole game in ten minutes: there is a front door, a sewer, a crane, a rooftop, and a guard who hands you a keypad code if you talk to him first. Almost nothing else in 2000 respected a player that much. Skill points and nano augmentations pull against each other, so a lockpicking build and a hacking build genuinely see different rooms, and the datacubes scattered through every level reward reading over shooting.

The conspiracy plot swallows Area 51, the Illuminati, and an artificial intelligence that wants to be a government, and it keeps its footing because the endings ask a real question rather than a moral one. What it does not have is a face. Character models are slabs, animation is stiff, the voice acting swerves between menace and camp, and the engine flattens every interior into the same brown light. The simulation carries all of it, and the simulation still works.

Reviewed Sep 7, 2026 · Last verified Sep 7, 2026 · How we grade

Deus Ex at a glance

Official site
Platforms
PC, PlayStation 2, Mac
Developer
Ion Storm
Year
2000

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