Deathloop Review
2021Arkane LyonGame
A time loop that pays out in knowledge, where the only save file that matters is the one in your head.
| Category | Critic | Users |
|---|---|---|
| Difficulty to make | Great | |
| Visuals | Great | |
| Story | Great | |
| Gameplay | Great | |
| Overall | Great |
Arkane spent a decade building immersive sims that punished you for reloading a save, then designed a game where dying is the transmission mechanism. Blackreef runs on four districts and four times of day, and Colt has to assassinate eight targets inside one of them, which is impossible until you learn the island well enough to bend its schedule. Every loop hands back information rather than loot: a keypad code overheard in a bathroom, a party that only happens if you sabotage the morning, a target who leaves her bunker at noon if you give her a reason.
The moment those threads braid into one viable route is the best puzzle payoff of the year, and it lands because the level design was reverse engineered from the solution outward. The shooting is loose next to a dedicated shooter, the stealth forgives more than Dishonored ever did, and Julianna's asymmetric invasions are a great idea that a lot of players immediately switched off. Wilder and Colt's radio banter carries the tone without ever slipping into smugness. A structural swing almost nobody else would have attempted at this budget.
Deathloop at a glance
Official site- Platforms
- PS5, PC, Xbox Series X/S
- Developer
- Arkane Lyon
- Hours played
- 24
- Year
- 2021
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