Crusader Kings III Review
2020Paradox Development StudioGame
A strategy game that is really a machine for generating family disasters, and the best one Paradox has built.
| Category | Critic | Users |
|---|---|---|
| Difficulty to make | Great | |
| Visuals | Good | |
| Story | Great | |
| Gameplay | Great | |
| Overall | Great |
The wars are the least interesting thing here and Paradox knows it. This is a character simulator with a map attached, and its great trick is partible inheritance: build a kingdom across forty years, die, and watch it split between three sons who hate each other. Every vassal is a person with traits, a stress meter and an opinion of you, and the third game is the first to give them faces that visibly age, which sounds cosmetic until a councillor you have known for thirty years turns up in a murder plot against your heir.
The schemes are the best systems work in the series: seduce, befriend, claim, fabricate hooks and then spend them, all running on the same clock as your armies. It is also far more legible than Crusader Kings II ever became, with a tooltip layer that finally explains why a number is the number it is, and a lifestyle tree that gives a peaceful ruler something to do besides wait.
The weaknesses are real. Warfare is a stack of arithmetic that mostly resolves itself, the late game flattens once you outgrow every neighbour, and the launch build was noticeably thinner than a decade of its predecessor's expansions had made that game. Play it for the story of your worst duke, not for the conquest.
Crusader Kings III at a glance
- Platforms
- PC, macOS, Linux, PS5, Xbox Series X|S
- Developer
- Paradox Development Studio
- Hours played
- 120
- Year
- 2020
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