Control Review
2019Remedy EntertainmentGame
Remedy's weird-fiction peak, set in a government building that rearranges itself while you fight.
| Category | Critic | Users |
|---|---|---|
| Difficulty to make | Great | |
| Visuals | Exceptional | |
| Story | Great | |
| Gameplay | Great | |
| Overall | Great |
Remedy finally married its two obsessions, strange bureaucracy and physical action, and the join is seamless. The Oldest House is the star: a brutalist federal complex that edits its own floor plan, keeps case files on haunted household appliances, and hides a corridor that reconfigures itself in time with a rock song. Jesse Faden walks in looking for her brother and walks out with a directorship, and the game explains almost nothing directly, leaving redacted memos, training films, and a janitor who speaks in riddles to carry the load.
The fighting is where it earns the praise. The Service Weapon reshapes itself between forms while telekinesis lets you tear a desk out of a wall and fire it across a room, and because the environment shreds under both, every skirmish ends in a fog of paper and concrete dust. It was also the first proper showcase for ray-traced reflections and still looks the part. Bosses repeat, the map is genuinely confusing, and the last act thins out. The Ashtray Maze alone justifies the whole thing.
Control at a glance
Official site- Platforms
- PS4, Xbox One, PC
- Developer
- Remedy Entertainment
- Hours played
- 26
- Year
- 2019
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