Celeste Review
2018Extremely OK GamesGame
One dash, one climb meter, and a thousand deaths that feel like practice instead of punishment.
| Category | Critic | Users |
|---|---|---|
| Difficulty to make | Good | |
| Visuals | Great | |
| Story | Great | |
| Gameplay | Exceptional | |
| Overall | Great |
A precision platformer about climbing a mountain that turns out to be a game about panic attacks, and neither half is a gimmick bolted onto the other. The movement is why it works: one dash, one climb meter, and a jump with a generous coyote window, all tuned so tightly that a failed screen always reads as your mistake rather than the game's. Screens are single-room puzzles that restart instantly, so a thousand deaths feel like practice instead of punishment, and the death counter is displayed with pride rather than shame.
Assist mode is the quiet landmark, letting anyone slow the game down or add dashes without burying the option behind a wall of guilt, and it moved accessibility norms further than any manifesto did. Madeline's anxiety is written plainly, without therapy-speak, and the B-sides and chapter nine escalate into some of the hardest platforming ever shipped. The pixel art is clean and legible at speed, and Lena Raine's score is inseparable from the climb itself.
Celeste at a glance
Official site- Platforms
- PC, Nintendo Switch, PS4, Xbox One
- Developer
- Extremely OK Games
- Year
- 2018
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