Call of Duty: World at War artwork

Call of Duty: World at War Review

2008TreyarchGame

The grimmest campaign the series ever shipped, plus a throwaway zombie mode that outlived empires.

CriticExceptional
Users10.0 out of 10

Vote your grade

Category grades
CategoryCriticUsers
Difficulty to makeGreat
VisualsGreat
StoryExceptional
GameplayGreat
OverallExceptional

World at War is the Call of Duty campaign with actual moral weight. Treyarch took the Modern Warfare engine and pointed it at the war's ugliest theaters: flamethrowers scouring Peleliu's bunkers, Banzai charges out of the grass, and an Eastern Front march on Berlin that opens in a fountain of corpses and asks how much of Reznov's vengeance you are willing to share. Gary Oldman's Reznov is the series' best character, and the campaign's willingness to sit in atrocity rather than spectacle gives it a tone no sequel recaptured.

The multiplayer was Modern Warfare's excellent skeleton in olive drab, tanks and bolt-actions included, solid rather than revolutionary, which is where gameplay's A comes from. And then there is the accident of history: Nazi Zombies, a hidden post-campaign lark, spawned a co-op institution that now outdraws some entire franchises. Bleak, confident, and far better than its era's WWII fatigue let people admit.

Reviewed Sep 7, 2026 · Last verified Sep 7, 2026 · How we grade

Call of Duty: World at War at a glance

Official site
Platforms
PS3, Xbox 360, PC
Developer
Treyarch
Year
2008

What’s your grade?

Grade by category
Difficulty to make
Visuals
Story
Gameplay

No account needed. Sign in so your grades follow you and count once. · how vote integrity works

Comments

Plain text, 500 characters. Be sharp, not cruel.

0/500

No comments yet. Have the first take.

More games reviews