Bloodborne artwork

Bloodborne Review

2015FromSoftwareGame

Gothic horror that mutates into cosmic horror mid-game, powered by the most aggressive combat in the Souls line.

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Bloodborne takes the Souls chassis and tunes every part for aggression. Shields are gone, the rally system refunds health for immediate counterattacks, and trick weapons transform mid-combo, so the correct answer to danger is almost always forward. That single design decision changes the psychology of the whole game. Yharnam itself is the studio's best environment work: a Victorian plague city whose gothic dread curdles, right around Rom, into full cosmic horror, the moment the game quietly reveals it was never about werewolves.

The interlocking shortcuts of Central Yharnam remain the gold standard for 3D level design, and the Lovecraft-by-way-of-menstrual-imagery storytelling rewards every wiki-diving hour spent on it. The 30fps cap and launch-era load times are the asterisks, and chalice dungeons pad the back end, but as a fusion of mechanics, art direction, and theme, nothing else on PS4 is this coherent. The hunt remains untouchable.

Reviewed Sep 7, 2026 · Last verified Sep 7, 2026 · How we grade

Bloodborne at a glance

Official site
Platforms
PS4
Developer
FromSoftware
Year
2015

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