Black Myth: Wukong artwork

Black Myth: Wukong Review

2024Game ScienceGame

Spectacular Chinese mythology rendered at enormous expense, wrapped around combat that never quite finds its footing.

CriticGreat
Users9.2 out of 10

Vote your grade

Category grades
CategoryCriticUsers
Difficulty to makeGreat
VisualsExceptional
StoryAverage
GameplayGreat
OverallGreat

The art is the reason to play it. Yaoguai design pulls from Journey to the West with a specificity Western studios cannot imitate, temple interiors and mountain passes are photogrammetry-dense, and the animated interludes between chapters are genuinely beautiful short films in different styles. Unreal Engine 5 is pushed harder here than in most first-party games. The combat is where it slips. Three stances plus a focus meter sounds flexible, but light and heavy strings are short, dodging lacks the generous invulnerability that would make aggression readable, and too many bosses resolve into waiting for one opening and repeating it.

Spells like Immobilize are so strong that they flatten encounters that would otherwise be interesting. The narrative assumes deep familiarity with its source and gives newcomers almost no support, so a rich story arrives as a sequence of disconnected episodes. Enormously impressive as a technical and artistic statement, uneven as a game to actually play.

Reviewed Sep 7, 2026 · Last verified Sep 7, 2026 · How we grade

Black Myth: Wukong at a glance

Official site
Platforms
PC, PS5, Xbox Series X/S
Developer
Game Science
Year
2024

What’s your grade?

Grade by category
Difficulty to make
Visuals
Story
Gameplay

No account needed. Sign in so your grades follow you and count once. · how vote integrity works

Comments

Plain text, 500 characters. Be sharp, not cruel.

0/500

No comments yet. Have the first take.

More games reviews