Assassin's Creed Valhalla artwork

Assassin's Creed Valhalla Review

2020Ubisoft MontrealGame

A hundred-hour game with forty hours of ideas, stretched across a gray and beautiful England.

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Valhalla arrived as the biggest Assassin's Creed ever made, and that is precisely its problem. The regional arc structure, pledge to a territory, resolve its mini-story, return to the settlement, produces a rhythm that is engaging for the first three shires and numbing by the ninth, because the arcs share the same beats: ally, betrayal, castle assault. Raids look spectacular the first time longships hit a monastery and play identically every time after.

Combat has weight but little depth, stamina and dual-wielding never coalescing into a system worth mastering, and the power-level curtain across the map exists mainly to enforce sequence. What works: Ravensthorpe's slow growth is genuinely satisfying, the Asgard interludes swing big, and winter light on the Mercian countryside is consistently handsome on new hardware. There is a strong forty-hour game inside Valhalla. Ubisoft shipped the hundred-and-twenty-hour version, and the grade reflects the version we got.

Reviewed Sep 7, 2026 · Last verified Sep 7, 2026 · How we grade

Assassin's Creed Valhalla at a glance

Official site
Platforms
PC, PS5, PS4, Xbox Series X|S, Xbox One
Developer
Ubisoft Montreal
Year
2020

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