Assassin's Creed Valhalla Review
2020Ubisoft MontrealGame
A hundred-hour game with forty hours of ideas, stretched across a gray and beautiful England.
| Category | Critic | Users |
|---|---|---|
| Difficulty to make | Good | |
| Visuals | Good | |
| Story | Average | |
| Gameplay | Average | |
| Overall | Average |
Valhalla arrived as the biggest Assassin's Creed ever made, and that is precisely its problem. The regional arc structure, pledge to a territory, resolve its mini-story, return to the settlement, produces a rhythm that is engaging for the first three shires and numbing by the ninth, because the arcs share the same beats: ally, betrayal, castle assault. Raids look spectacular the first time longships hit a monastery and play identically every time after.
Combat has weight but little depth, stamina and dual-wielding never coalescing into a system worth mastering, and the power-level curtain across the map exists mainly to enforce sequence. What works: Ravensthorpe's slow growth is genuinely satisfying, the Asgard interludes swing big, and winter light on the Mercian countryside is consistently handsome on new hardware. There is a strong forty-hour game inside Valhalla. Ubisoft shipped the hundred-and-twenty-hour version, and the grade reflects the version we got.
Assassin's Creed Valhalla at a glance
Official site- Platforms
- PC, PS5, PS4, Xbox Series X|S, Xbox One
- Developer
- Ubisoft Montreal
- Year
- 2020
What’s your grade?
Grade by category
No account needed. Sign in so your grades follow you and count once. · how vote integrity works
Comments
Plain text, 500 characters. Be sharp, not cruel.
No comments yet. Have the first take.