Assassin's Creed Shadows Review
2025Ubisoft QuebecGame
Feudal Japan at last, with two heroes and the best looking open world Ubisoft has ever shipped
| Category | Critic | Users |
|---|---|---|
| Difficulty to make | Great | |
| Visuals | Great | |
| Story | Good | |
| Gameplay | Good | |
| Overall | Good |
The setting fans asked about for fifteen years is finally here, and Ubisoft Quebec built it with care. You play two characters with opposite toolkits: Naoe, a shinobi who is all stealth, grapple and precise assassination, and Yasuke, a heavy samurai who kicks doors in and trades blows. Switching between them changes how you read a fortress, and the game rarely forces one over the other. The world is the real headline. A living Honshu moves through four seasons, light rakes through bamboo and snow settles on rooftops, and the reactive weather is more than a postcard, since deep snow slows Yasuke and rain covers Naoe's footsteps.
The trouble is the shape underneath. This is still a very large Ubisoft map with objective boards, resource icons and a hideout to upgrade, and after forty hours the loop starts to show its seams. The story of revenge and belonging is well acted but paced like a checklist, and the two leads rarely share the screen in a way that earns the dual structure. Stealth is the sharpest it has been in the series, with a proper light and shadow system and destructible cover, yet the combat on Yasuke can feel stiff next to a dedicated action game.
What you are left with is a beautiful, enormous, dependable Assassin's Creed rather than a reinvention. If the fantasy of moving between a silent blade in the dark and a giant on the battlefield is enough, Shadows delivers it at a scale nobody else attempts. If you were tired of the formula before, this will not be the entry that converts you.
Assassin's Creed Shadows at a glance
- Platforms
- PC, PS5, Xbox Series X|S, Mac
- Developer
- Ubisoft Quebec
- Hours played
- 62
- Year
- 2025
- Release date
- 2025-03-20
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