Assassin's Creed Revelations Review
2011Ubisoft MontrealGame
An elegiac send-off for two assassins that earns its place despite visible franchise fatigue.
| Category | Critic | Users |
|---|---|---|
| Difficulty to make | Good | |
| Visuals | Great | |
| Story | Great | |
| Gameplay | Good | |
| Overall | Great |
Revelations is carried by its melancholy. An aging Ezio in Constantinople, retracing Altair's life through Masyaf keys, gives the series its most reflective register: the interludes where you play Altair across five decades of his life, ending with his death in the library, are among the best sequences in the franchise, and Ezio's final letter to Desmond reframes three games of stabbing as a message in a bottle.
Constantinople itself is an A-grade setting, Byzantine and Ottoman textures layered on the series' best-lit city. The B grades mark the fatigue. This is the third Ezio game in three years: den defense is a tower-defense minigame nobody wanted, bomb crafting is depth without demand, and the hookblade adds ziplines to a traversal system otherwise unchanged. The annualized pipeline shows, which caps difficulty-to-make at B. But as a deliberate closing of two character arcs, something franchises almost never bother to do, it lands with real weight.
Assassin's Creed Revelations at a glance
Official site- Platforms
- PS3, Xbox 360, PC
- Developer
- Ubisoft Montreal
- Year
- 2011
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