Assassin's Creed II artwork

Assassin's Creed II Review

2009Ubisoft MontrealGame

The template sequel: fix everything, add a great protagonist, set it in Renaissance Italy.

CriticGreat
Users9.2 out of 10

Vote your grade

Category grades
CategoryCriticUsers
Difficulty to makeGreat
VisualsGreat
StoryGreat
GameplayGreat
OverallGreat

Assassin's Creed II is the industry's canonical example of a sequel diagnosing its predecessor correctly. Where Altair had nine identical assignments, Ezio gets a lifetime: the Auditore executions open a revenge story that spans decades, and mission design finally varies, carnival infiltrations, tomb platforming, a flight over Venice in da Vinci's glider. Renaissance Italy was an inspired trade for the Holy Land, giving the parkour system domes, canals, and frescoed interiors worth climbing, and the Monteriggioni villa added an economy loop that made exploration compound.

Ezio himself is the franchise's best creation, charming enough to carry two more games, and the Codex-page conspiracy plus that audacious vault ending gave the modern-day frame real momentum for the first time. The A across the board reflects consistency rather than compromise: combat is still counter-heavy and tailing missions still exist, which keeps the S out of reach, but nothing here is broken and almost everything is generous.

Reviewed Sep 7, 2026 · Last verified Sep 7, 2026 · How we grade

Assassin's Creed II at a glance

Official site
Platforms
PS3, Xbox 360, PC
Developer
Ubisoft Montreal
Year
2009

What’s your grade?

Grade by category
Difficulty to make
Visuals
Story
Gameplay

No account needed. Sign in so your grades follow you and count once. · how vote integrity works

Comments

Plain text, 500 characters. Be sharp, not cruel.

0/500

No comments yet. Have the first take.

More games reviews