Assassin's Creed Brotherhood artwork

Assassin's Creed Brotherhood Review

2010Ubisoft MontrealGame

One city done deeply beats three done broadly, and the recruits made Ezio a movement.

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Brotherhood took the bold step of shrinking. One city, Rome, but rendered at a depth Florence and Venice never reached: Borgia towers to burn, aqueducts to restore, shops to renovate, each reclaimed district visibly waking up around you. The renovation economy turns the map into a project with compound interest, and it has been quietly copied by open-world games ever since. The headline system is the brotherhood itself: recruiting citizens, leveling them through offscreen contracts, and calling arrow storms mid-fight makes Ezio's story about institution-building rather than lone revenge, mechanics and narrative pulling the same direction.

Kill-streak combat finally made fights fast rather than patient, though it tipped the difficulty toward trivial. The multiplayer deserves its own paragraph in history: hiding as an NPC while hunting a player hiding as an NPC remains one of the best competitive ideas of that decade. Made in barely a year, which makes the polish borderline unreasonable.

Reviewed Sep 7, 2026 · Last verified Sep 7, 2026 · How we grade

Assassin's Creed Brotherhood at a glance

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Platforms
PS3, Xbox 360, PC
Developer
Ubisoft Montreal
Year
2010

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