Armored Core VI: Fires of Rubicon Review
2023FromSoftwareGame
FromSoftware builds a mech that answers to your thumbs and a boss wall that answers to your garage.
| Category | Critic | Users |
|---|---|---|
| Difficulty to make | Great | |
| Visuals | Great | |
| Story | Good | |
| Gameplay | Exceptional | |
| Overall | Great |
The trick here is that failure sends you to the garage instead of the grindstone. Armored Core VI has hard walls, and one particular guardian at the end of the first chapter stopped a great many people cold, but the answer is never patience alone. It is swapping a shoulder mount to a pulse weapon, trading generator capacity for boost thrust, deciding whether you want a lightweight frame that never gets hit or a tank that simply refuses to stagger. The stagger meter is the design's spine, borrowed from the studio's fantasy line and reworked for machines: break the enemy's composure, then unload everything you have into a two-second window.
Movement is genuinely three-dimensional and fast in a way almost nothing else attempts, with a quick boost that makes circling a hostile aircraft feel like flying rather than driving. The story is delivered by radio chatter over a corporate resource war and is thinner than the studio's fantasy work, though the branching endings reward a second run. Mission-based structure means no open-world padding at all. Precise, mechanical, deeply satisfying to master.
Armored Core VI: Fires of Rubicon at a glance
Official site- Platforms
- PS5, Xbox Series X|S, PC, PS4, Xbox One
- Developer
- FromSoftware
- Hours played
- 35
- Year
- 2023
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