Apex Legends Review
2019Respawn EntertainmentGame
The battle royale that fixed the genre's manners, shipped with no warning and no marketing.
| Category | Critic | Users |
|---|---|---|
| Difficulty to make | Great | |
| Visuals | Great | |
| Story | Average | |
| Gameplay | Exceptional | |
| Overall | Great |
Respawn released this with no announcement on a Monday and had fifty million players inside a month, which the game earned. The Titanfall foundation gives it the best movement in the genre, with slides that carry real momentum down a hill and a wall-running heritage visible in every rooftop chase, and the gunplay has the weight and the audio clarity that studio has always managed. Its lasting contribution is social. The ping system lets a squad call out a weapon, an enemy, a direction, or an entire plan without anyone opening a microphone, and it worked so well that competitors copied it within a year.
Respawn beacons keep a dead teammate in the match instead of exiling them to a lobby, which quietly makes a squad of strangers worth playing with. The legends give each round a shape, though balance swings hard between them and the correct pick changes every season. Progression is a grind, and the story lives in patch notes rather than in the game. As something to play with two friends, it has few equals.
Apex Legends at a glance
Official site- Platforms
- PC, PS4, Xbox One
- Developer
- Respawn Entertainment
- Hours played
- 85
- Year
- 2019
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