Anthem artwork

Anthem Review

2019BioWareGame

Flight this good has never been attached to a game this empty, and the loading screens between them were the real enemy.

CriticWeak
Users6.0 out of 10

Vote your grade

Category grades
CategoryCriticUsers
Difficulty to makeGood
VisualsGreat
StoryWeak
GameplayAverage
OverallWeak

The javelin flight is the one thing everybody agrees on. Diving through a canyon, skimming a waterfall to cool your thrusters and pulling up into a hover to fire is the most exhilarating movement in any loot shooter, and the Bastion is a gorgeous, overgrown place to do it in. Nothing else worked. Missions were four shapes repeated, the loot tables were mathematically broken at launch in ways that made drops meaningless, and the endgame consisted of three strongholds, one of which reused a story boss.

A studio famous for companions and conversation gave you a social hub with no camera control, walking speed and nobody worth talking to. Loading screens fired between every zone and after every menu. The reporting that followed described years without a decided design, and a full rebuild was announced and then quietly cancelled two years later. What remains is an argument that a single sublime mechanic cannot carry a game that has nothing behind it.

Reviewed Sep 7, 2026 · Last verified Sep 7, 2026 · How we grade

Anthem at a glance

Platforms
PlayStation 4, Xbox One, PC
Developer
BioWare
Hours played
22
Year
2019

What’s your grade?

Grade by category
Difficulty to make
Visuals
Story
Gameplay

No account needed. Sign in so your grades follow you and count once. · how vote integrity works

Comments

Plain text, 500 characters. Be sharp, not cruel.

0/500

No comments yet. Have the first take.

More games reviews