Among Us Review
2018InnerslothGame
Three developers ship a lying game to nobody in 2018, and two years later it is the only thing anyone plays.
| Category | Critic | Users |
|---|---|---|
| Difficulty to make | Average | |
| Visuals | Average | |
| Story | Weak | |
| Gameplay | Good | |
| Overall | Good |
Among Us is a small game handed an enormous moment. Innersloth, a studio you could seat at one table, releases it on phones in 2018 to an audience of nearly nobody, keeps patching it anyway, and in 2020 a wave of streamers turns it into the game everyone's family is playing. The design earns that attention more than the launch suggested it would. Tasks are deliberately dull, wiring puzzles and card swipes that ask for nothing except your eyes on a panel, because the point is that looking busy makes you vulnerable and watching someone else look busy makes you suspicious.
A kill is instant and quiet. The meeting afterward is where the game actually lives, and it is built entirely out of what the people in the lobby say to each other. That is also why the story grade sits two steps under the overall. Nothing here is written. There is no plot, no character and no line of dialogue inside the product, and every memorable moment comes from a friend calmly explaining why they were alone in Electrical.
The art is a flat cartoon with legible colors and no ambition past reading clearly on a phone, and the engineering is modest, a small cross platform client that fell over badly when the crowd finally arrived. The crowd came for the lying, and on that the game is close to perfect: short rounds, few rules, and a fresh reason to distrust the person you live with.
Among Us at a glance
- Platforms
- iOS, Android, PC, Switch, PS4, PS5, Xbox One, Xbox Series X
- Developer
- Innersloth
- Year
- 2018
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