Age of Empires II: The Age of Kings Review
1999Ensemble StudiosGame
History's greatest hits, playable: the RTS that never really left.
| Category | Critic | Users |
|---|---|---|
| Difficulty to make | Great | |
| Visuals | Great | |
| Story | Good | |
| Gameplay | Great | |
| Overall | Great |
Age of Empires II is the rare genre entry that got everything its predecessors fumbled right at once, and then simply refused to age. Thirteen civilizations share a common medieval toolkit but diverge through unique units and technology trees, so Mongols, Byzantines, and Britons ask for genuinely different plans without breaking balance. The four-resource economy, food, wood, gold, stone, gives matches a satisfying arc from dark-age foraging to trebuchets cresting a hill, and the counter system of pikes, archers, and cavalry reads like rock-paper-scissors but plays like chess.
The campaigns were quietly radical, casting you inside the documented lives of Joan of Arc and Saladin with narrated interludes that taught real history to a generation of players. Villager AI still shuffles into farm traffic jams and mission scripting occasionally creaks, but the fundamentals were tuned so well that the competitive scene never died, it just kept growing.
Age of Empires II: The Age of Kings at a glance
- Platforms
- PC
- Developer
- Ensemble Studios
- Year
- 1999
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