Slam Dunk Review
1993Anime
The sports anime everything since has been copying, and it quits before the tournament it spent a hundred episodes building to.
| Category | Critic | Users |
|---|---|---|
| Story | Great | |
| Animation | Good | |
| Characters | Exceptional | |
| Overall | Great |
Takehiko Inoue's premise is a delinquent joining a club for the wrong reason, which by 1993 was already a stale setup, and the show wins anyway because it refuses to let Sakuragi be good. He is tall, strong and completely unskilled, so Toei spend entire episodes on him practising layups in an empty gym and failing at basic ball handling, and the eventual moment he takes a rebound that matters carries weight nothing in the genre had earned before.
The supporting cast is the real haul. Rukawa as the talent who never speaks, Akagi as the captain who has waited three years for teammates worth having, Miyagi undersized and quick, and above all Mitsui, who left the team, came back with a gang to wreck the gym, and broke down in front of the coach he had let down. That line is the peak of the medium's sports writing and the anime plays it without flinching.
Toei's production is the weak point. Possessions stretch across commercial breaks, reaction shots eat minutes, and the same three cuts of a jump shot come back all season. Worse, the series stops after the prefectural qualifiers and never animates the Sannoh game that the manga exists for, a gap left open for nearly thirty years. Even truncated, it set the template: the training, the bench, the losing team's dressing room.
Slam Dunk at a glance
- Studio
- Toei Animation
- Year
- 1993
- Episodes
- 101
- Source
- Manga by Takehiko Inoue
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