Hajime no Ippo Review
2000Anime
The best boxing anime made, because it takes the roadwork more seriously than it takes the knockouts.
| Category | Critic | Users |
|---|---|---|
| Story | Great | |
| Animation | Great | |
| Characters | Great | |
| Overall | Great |
Satoshi Nishimura's series understands something most fight shows never work out: a punch only lands if the audience has sat through the months that built it. Madhouse spend absurd screen time on Ippo skipping rope, running the riverbank before dawn, hitting a bag until his hands go, and getting his stance broken down and rebuilt by Kamogawa. By the time the Dempsey Roll appears it has a lineage, a physical logic and a cost, and the show has already shown you the sparring where it failed.
The fights themselves are shot close, with weight: bodies tire visibly, guards drop from fatigue rather than from plot, and a liver shot is treated as a thing that ends a man rather than a flourish. Miyata is the smartest piece of construction in it, a counter puncher written as Ippo's opposite who leaves for Thailand rather than take the rematch early, keeping the one bout everyone wants permanently out of reach.
Sendo, Mashiba and Volg are each given a full interior life before they get hit. The comedy carries equal weight. Takamura is a lout, a bully to his juniors and the most gifted fighter in the building, and the gym hazing episodes are genuinely funny in a way that makes the corner scenes hurt more. Seventy five episodes and it never once treats getting punched in the head as glamorous.
Hajime no Ippo at a glance
- Studio
- Madhouse
- Year
- 2000
- Episodes
- 75
- Source
- Manga by George Morikawa
What’s your grade?
Grade by category
No account needed. Sign in so your grades follow you and count once. · how vote integrity works
Comments
Plain text, 500 characters. Be sharp, not cruel.
No comments yet. Have the first take.